Reviewed · IMMERSIVE EXPERIENCES
Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar
The main draw here is simple: you and your group walk through a 2,000-square-foot virtual arena, rather than sitting in one place with a headset on. The first half uses quick multiplayer games to get you moving, then the action shifts to a team zombie battle in a post-apocalyptic setting.
I like the mix of warm-up games and the longer Contagion VR 2150 mission. I also like the bar setting, since you can order food or a drink and compare scores after playing. The main consideration is the price, $69.45 per person, which makes the experience best for a special outing rather than a casual hour to fill.
Key points
- Free-roam action: Move around a large 2,000-square-foot arena instead of playing from a fixed seat.
- Two-part format: Start with multiplayer mini-games, then face waves of zombies in Contagion VR 2150.
- Small groups: The activity accepts a maximum of six people, making it a good fit for friends or family groups.
- Bar atmosphere: Food, drinks, and table games are available after the VR session, at your own expense.
- Good rainy-day plan: The indoor venue gives you a weatherproof activity in London.
- Flexible booking: You can cancel up to 24 hours before the start time for a full refund.
A free-roam VR battle in Dickens Yard

Navrtar is at Dickens Yard on Longfield Avenue in London’s W5 2UQ area. The attraction combines a bar with a free-roam virtual reality game, so the outing feels more like a social night out than a short arcade stop.
You receive a headset and enter the play area with your group. Instead of remaining fixed to one chair or small platform, you move around the arena as the game unfolds. That physical movement is the key difference here. You are not only watching a digital world. You are walking, aiming, reacting, and trying to keep track of your teammates.
The session lasts about 60 minutes. That is long enough to feel like a proper activity, but short enough to fit into an afternoon or evening plan. Since the venue operates Monday through Friday from 2 PM to 10 PM, check the available time carefully when building your London schedule.
The experience is offered in English and uses a mobile ticket. The group limit is six people, which keeps the game manageable and gives everyone a role. A group of six can split into teams or work together, depending on the game setup.
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The first half: fast multiplayer mini-games

The opening part takes place in the first arena and uses a set of multiplayer mini-games. This is more than a brief tutorial. It gives you time to learn how the equipment works, move around the space, and figure out how your group handles competition.
You can expect a mix of warm-up tasks that test reactions, coordination, and basic game skills. The format helps you get comfortable before the main zombie scenario begins. If you have never tried free-roam VR, this first section matters. It gives you a chance to learn the controls without being thrown straight into the hardest part.
The mini-games also create an early contest within your group. You may find that the person who seems least interested in virtual reality is suddenly taking the score seriously. That competitive edge adds energy, though it can also make the session feel less like a calm family activity and more like a team contest.
One useful point is that the first half is not simply a waiting period before the zombie game. It forms a meaningful part of the hour. You get variety instead of spending the full session firing at one type of target.
The second half: Contagion VR 2150

The main event is Contagion VR 2150, a zombie-shooting game set in a post-apocalyptic world. Here, your group joins forces against waves of undead enemies while moving through the large arena.
The team format changes the tone. The mini-games ask you to compete, but the zombie scenario asks you to cooperate. You need to pay attention to what is happening around you, keep track of your position, and support the group as the action builds.
The arena covers roughly 2,000 square feet, giving the game room to feel physical. You are not simply pointing at targets on a screen. You move through the digital setting, and the space helps make the action feel larger than a standard home or arcade VR setup.
The supplied score information includes a useful caution: one player found the Overrun 2 section the strongest part, but felt some rounds became stale and too robotic. That is worth keeping in mind. The zombie format clearly delivers the most adrenaline, but repeated enemy patterns may reduce the surprise for experienced players or anyone hoping for a constantly changing story.
For most first-time players, the familiar zombie setup should be easy to understand. You know the basic goal quickly: work together, shoot accurately, and survive the attack. If you prefer story-heavy games with complex choices, this may feel straightforward. If you want a clear group challenge with immediate action, the direct format works in its favor.
Why the bar matters after the game
Navrtar includes a bar area where you can order food and drinks after playing. These purchases are not included in the experience price, so plan to pay separately if you want to stay for refreshments.
This is a useful feature because free-roam VR can become a social activity as soon as the headsets come off. You can compare scores, discuss the best and worst moments, and decide who carried the team. Table games offer another way to keep the evening going without booking a second attraction.
I like this setup for a group of friends, a family with older children, or a work outing. The bar gives nonplayers a place to wait and gives the whole group somewhere to gather afterward. It also means you do not have to rush away the moment the game ends.
Still, do not treat the food and drinks as part of the ticket value. The $69.45 price covers the VR activity, while anything consumed at the bar costs extra. Your final bill can rise if you turn the session into a full evening out.
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Is $69.45 a fair price?

At $69.45 per person, Navrtar is not a bargain attraction. The value depends on how much you care about the free-roam format and the group setting.
You receive about an hour of game time, access to two different parts of the experience, and the chance to play in a large arena. The group limit of six is also useful. If you are splitting the cost among friends, the price may feel reasonable for a planned night out, especially if you stay for food or drinks afterward.
For a family, the total cost needs more thought. Four tickets already bring the activity to $277.80 before refreshments. The experience is best saved for a birthday, school holiday, rainy afternoon, or special London outing rather than used as an everyday entertainment option.
I would compare it with the value of other indoor activities you might be considering. If your priority is a quick, inexpensive attraction, this is costly. If your priority is an active group game that takes up a full hour and gives you a shared story to talk about afterward, the price becomes easier to justify.
The strong rating of 4.8 from 160 ratings and the 96 percent recommendation figure suggest broad satisfaction, but those numbers do not remove the practical question of game style. You should book it because you enjoy action and competition, not simply because it has a high score.
Who will enjoy Navrtar most?

This experience works best for people who like teamwork, shooting games, and physical activity. You should expect to move around, react quickly, and keep communicating with your group.
It is described as family-friendly for older kids and adults. The phrase older kids matters. The game involves zombies, weapons, and fast action, so parents should judge the tone for their own children. The activity is not presented as a gentle children’s attraction.
A group of friends can get the most from the competitive format. You can split into teams for the mini-games, then cooperate during the zombie section. Couples may also enjoy it, though the six-person limit means a small booking may be combined with other players depending on the venue setup. The supplied information does not specify how groups are paired, so do not assume you will have the whole arena privately.
The activity also suits a rainy London day. You avoid relying on views, walking routes, or outdoor weather. The combination of VR and the bar makes it easier to build a few indoor hours around the booking.
It is less suitable if you dislike headsets, zombies, shooting games, or moving through a large play area. It may also disappoint you if you want a highly detailed, constantly changing narrative rather than a direct action game.
Timing, transport, and practical details

The meeting point is Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ. The activity ends at the same location, so there is no separate return journey or second meeting point to manage.
The venue is near public transportation, which helps if you are planning the session from another part of London. The information provided does not name a specific station or route, so check your own journey before booking and allow enough time to arrive at Dickens Yard.
Opening hours listed for this experience are Monday through Friday, 2 PM to 10 PM. The supplied schedule does not list weekend hours. If Saturday or Sunday is your only option, confirm availability before making other plans.
Confirmation is sent within 48 hours of booking, subject to availability. That is important if you are organizing a group around a fixed London itinerary. Since the activity is booked on average 14 days ahead, reserving early is sensible for a particular date, especially when several people need to agree on the time.
The mobile ticket keeps the arrival process simple. Service animals are allowed, and most people can participate. The information does not give detailed physical-access or health guidance, so contact Navrtar directly if you need answers beyond those points.
Cancellation and booking value

You can cancel up to 24 hours before the start time for a full refund. If you cancel less than 24 hours before the session, you will not receive a refund, and changes inside that same window are not accepted.
That policy gives you useful protection when planning ahead, but it is not a last-minute flexible booking. Keep the local London time in mind when calculating the cutoff.
I would avoid booking too early if your group is still uncertain about its schedule. On the other hand, a fixed group of up to six can reasonably reserve in advance, then use the cancellation window if plans change.
My verdict: book it for the group, not the bargain

I recommend Navrtar if you want an active indoor experience with friends or family and you like the idea of moving through a virtual arena. The two-part format is a real strength: the mini-games get everyone involved, while Contagion VR 2150 supplies the bigger team challenge.
I also like the bar setting. You can keep the social part going after the game instead of splitting up as soon as the timed activity ends. For a rainy weekday in London, that combination is practical and enjoyable.
The price is the main barrier, and the zombie rounds may feel repetitive if you already play a lot of VR. Book it for the shared competition and free-roam movement, not for a complex story or a low-cost attraction. If those priorities match your group, Navrtar makes a solid one-hour plan.
FAQ
Where does the Navrtar VR experience take place?
It takes place at Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ, UK.
How long does the experience last?
The experience lasts approximately 60 minutes.
What happens during the VR session?
The first half includes multiplayer mini-games in one arena. The second half features Contagion VR 2150, a team zombie-shooting game in a 2,000-square-foot arena.
How many people can join?
The activity has a maximum group size of six travelers.
Is the experience offered in English?
Yes. The experience is offered in English.
Are food and drinks included?
No. Food and drinks are available in the bar area at your own expense.
Is the activity suitable for children?
It is described as family-friendly and suitable for older kids and adults.
When is Navrtar open for this experience?
The listed opening hours are Monday through Friday, from 2 PM to 10 PM. Weekend hours are not provided.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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