Reviewed · TREASURE HUNTS
Interactive Treasure Hunt London – City of London/Southwark
London’s old City and Southwark are packed with stories, but the best ones are easy to miss when you simply follow the usual sightseeing route. This three-hour mobile treasure hunt gives you a reason to look twice, from chewed-up bridge artwork to riverside views and the old pleasure district south of the Thames.
I like the self-guided format, which lets your group set its own pace, and I like the choice of Classic, Relaxed, or Spanish clues. The main caution is distance: one participant found the walk enjoyable but longer than expected, with a few clues that did not quite match their locations.
Key points at a glance
- Starts at St. Paul’s Cheapside: Begin in the City of London, close to public transport and major historic sights.
- Crosses into Southwark: The route moves from the City’s church-and-commerce quarter toward the Thames and medieval entertainment district.
- Clues lead to unusual details: Look for chewed-up bridge art, sculptures, market stops, and stories left out of standard guidebooks.
- Three clue styles: Choose Classic, Relaxed, or Spanish, then change the clue setting during the game if needed.
- Private play for up to five people: Your group works together rather than joining a large walking tour.
- Plan for a long walk: Comfortable shoes, a charged phone, and reliable mobile access matter here.
Starting beneath St. Paul’s at Cheapside

The trail begins at St. Paul’s Cheapside, in the City of London. This puts you in one of the capital’s oldest and busiest historic zones, where modern offices sit beside churchyards, old lanes, and monuments that reward a slower look.
You do not need to research the route before arriving. The app supplies the clues and directs you from one point to the next, turning the walk into a series of small problems rather than a standard sightseeing lecture.
The opening puzzles introduce two unusual historical figures: the person linked with bringing England and Scotland together, and the inventor of dawn. The wording is playful, so you are not simply asked to identify a date or read a plaque. You work out the answer from the clues and then use the setting around you to continue.
That format suits people who enjoy a little friendly argument. One person may spot a detail first, another may interpret the riddle, and someone else may keep the group pointed in the right direction. It also means the experience feels different from a guide-led walk, where you mainly listen and keep up.
You should allow time to get oriented before setting off. The route relies on your phone, and one practical complaint was that a location could be hard to reach when the signal was poor. Download the app and prepare your phone before you start, rather than waiting until you are standing on a busy street trying to solve the first puzzle.
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From City streets to the river

The route gradually draws you away from the City and toward the Thames. That change gives the experience some shape. You begin with London’s formal, financial side, then move into places where trade, entertainment, religion, and public spectacle once mixed together.
The river views are one of the stronger reasons to choose this activity. A self-guided walk can sometimes feel like a string of anonymous streets, but this one includes stretches where the Thames gives you a clear sense of London’s size and position. Pause when the view opens up. The app may be ready with another clue, but you do not need to treat the route like a race.
A bridge crossing brings one of the more curious details: artwork that appears chewed up. The description is intentionally odd, and the stop works because it asks you to examine a piece of public art instead of simply walking across the bridge. You might pass it during an ordinary sightseeing day without giving it much thought.
The bridge also gives the route a useful change of pace. You move from streets and buildings to open water, then back into the dense historic fabric on the south side. For children and adults who like visual puzzles, this kind of stop is more memorable than a long paragraph about dates.
Still, the path is not a short stroll. The full activity lasts about three hours, and the distance can feel greater if you stop for food, study the clues carefully, or take time at the market and riverside locations. Wear shoes suited to a long urban walk. The route is not presented as a gentle, brief introduction to London.
Southwark’s medieval pleasure district

Southwark gives the hunt its strongest sense of character. Long before today’s restaurants, theaters, and galleries, this part of London sat outside the City’s strict control and became known for entertainment, drinking, markets, and other forms of public pleasure.
The trail takes you into that medieval pleasure district. The clues point toward a less polished side of London’s past, including stories of frozen fairs, a sinister bishop, and the way people spent their leisure time in earlier centuries.
You are not just looking at grand buildings. The point is to notice the odd corners and difficult stories that can disappear behind modern streets. The historical details are presented through riddles, so you learn by solving rather than by standing still for a long talk.
That approach will appeal most if you like history with a little mystery. It is less suitable if you want a carefully narrated account of every building or a guide who can answer follow-up questions on the spot. CityDays provides the clues, but your group has to do the work.
The Southwark section may also be the most demanding part of the walk. You are moving through a real city, not a closed attraction. Streets can be crowded, signals can vary, and the route may require more walking between clues than the short descriptions suggest. Keep the app open and check directions before setting off from each stop.
A market stop that breaks up the puzzles
The route includes a rest stop at one of London’s best markets. The precise choice of market is not specified in the tour information, so you should think of it as a planned chance to pause rather than a promise of a particular food stall or meal.
This is a useful feature. Three hours of riddles can become tiring, especially if your group includes children or anyone who prefers a relaxed pace. A market gives you room to recharge, find something to eat, and let the faster solvers wait for the rest of the group.
Do not assume the food stop is included in the price. The experience costs $24.07 per person, but that covers the treasure hunt itself, not refreshments. Bring a little extra spending money if you want to make proper use of the break.
The market also adds a more everyday side to the route. Instead of treating London as a museum, the hunt takes you through places where people still shop, eat, and meet. That makes the walk feel more connected to present-day city life.
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Sculptures, steampunk fantasy, and small surprises
Along the way, the clues bring you to several striking sculptures and an element described as a steampunk fantasy. These details help keep the route from becoming a simple march between famous landmarks.
The strongest stops are likely to be the ones that make you ask why something is there. A sculpture may become part of a riddle. A bridge detail may serve as a visual answer. A strange piece of public art may offer a story that you would not find in a standard account of London.
I like that the activity mixes famous districts with lesser-known sights. You still get the sense of the City, the Thames, and Southwark, but the route does not depend only on the capital’s biggest attractions. That makes it useful for a repeat visit, or for anyone who has already seen the obvious landmarks.
The phrase steampunk fantasy suggests a playful rather than strictly academic mood. You should expect a blend of facts, wordplay, visual clues, and imaginative prompts. It is history presented as a game, not a formal heritage tour.
Because the hunt is self-guided, your group controls how much attention to give each stop. You can solve quickly and keep moving, or pause to inspect the art and surroundings. The trade-off is that the experience has no live guide to supply extra context if a clue feels unclear.
Choosing the right clue setting

You can play with Classic, Relaxed, or Spanish clues. That choice matters more than it may first appear.
Classic should suit a group that wants the full puzzle challenge. Relaxed is the sensible choice if you want a lighter game, have mixed ages in your party, or would rather focus on the route than wrestle with every riddle.
Spanish makes the activity more accessible for a Spanish-speaking group. You can also change the clue setting while playing, which is helpful if the original level proves too hard or too easy.
This flexibility is one of the better features for a private group. Nobody has to accept the same fixed difficulty used by a large public tour. You can adjust as you go, although changing the setting will not remove the need to walk the full route or use your phone.
Up to five people can play together. That is a comfortable size for a family or a small group of friends. A larger party would need to divide into separate groups, and the experience may lose some of its shared discussion if everyone is spread out.
What the $24.07 price really covers
At $24.07 per person, the value depends on what you want from a London outing. You are paying for a private, app-based activity lasting about three hours, with a planned route, puzzles, historical facts, and a reason to explore two central districts.
The price makes sense for a small group that would otherwise pay for several separate attractions or a private guide. You get a complete activity rather than a single entry ticket, and you can pause for a market or pub along the way.
It is less compelling if you prefer free self-guided walks or already know Southwark and the City well. The app does not replace a live historian, and the route’s value rests heavily on your group enjoying the puzzle format.
The activity is often booked about 72 days ahead. That suggests you should reserve early if your London dates are fixed, although the exact availability can change. Free cancellation is offered up to 24 hours before the start time. Changes or cancellations inside that window are not accepted for a refund.
The experience requires good weather. If poor weather causes cancellation, you are offered another date or a full refund. Even when the activity runs, rain could make a three-hour walk less pleasant, so check the forecast before committing to the day.
Phone signal, walking demands, and practical planning

This is a mobile-ticket experience, and your phone is the key tool throughout. Make sure it is charged before starting, and keep an eye on your signal. A clue can be hard to solve if you cannot load the next location or confirm where you are meant to go.
The route is near public transportation, which makes reaching the start at St. Paul’s Cheapside fairly practical. The activity begins and ends at the same meeting point, but the route itself takes you through the City and Southwark before returning to the start.
The walk calls for a moderate level of physical fitness. That wording matters. You should be ready to walk for roughly three hours, cross urban streets, and remain on your feet while solving clues and looking around.
Service animals are allowed. The activity is private, so only your own group takes part. That gives you more freedom than a scheduled group walk, but it also means your group is responsible for reading the instructions, navigating between points, and deciding when to pause.
A simple preparation list helps:
- Charge your phone fully.
- Download the chosen app before reaching the start.
- Wear comfortable walking shoes.
- Allow extra time for food, photographs, and clue solving.
- Bring a backup plan for poor weather.
- Choose the clue level before starting, knowing you can change it later.
Who will enjoy this London treasure hunt
I would recommend this to people who like city walks with a task attached. Families with older children may enjoy the competition, especially when one person notices an art detail or solves a historical reference before everyone else.
It also works well for friends who have already seen central London’s main sights and want something less predictable. The route covers familiar areas, but the clues shift your attention toward sculptures, bridge details, market life, and Southwark’s less polished stories.
Couples can enjoy it too, though the three-hour length should be part of the decision. If you want a slow, romantic walk with long café stops, the puzzle structure may feel restrictive. If you like solving problems together, it gives the day a clear shape.
I would be cautious about choosing it for anyone with limited mobility or a strong dislike of phone-based activities. The physical demand is moderate, the walk may be long, and navigation depends on mobile access.
The available rating is 3.6 from five ratings, so the experience does not have a large enough record to make broad claims about consistency. The clearest practical warning is that some clue locations may not line up perfectly, and poor signal can make a particular step frustrating.
Should you book All Gone South?
Book it if you want a playful route through the City and Southwark, enjoy solving riddles, and are happy to walk for about three hours. The best parts are the unusual public art, river views, medieval entertainment stories, market pause, and freedom to set your own pace.
Skip it if you want a short stroll, a live guide, or a tightly scripted route with every clue perfectly matched to its location. For the best chance of a good day, choose a dry forecast, prepare your phone, pick the clue level that suits your group, and leave plenty of time for the route.
FAQ
Where does the treasure hunt start?
It starts at St. Paul’s Cheapside, London EC2V 6AA, UK.
Where does the activity finish?
The activity ends back at the meeting point.
How long does the treasure hunt take?
It lasts approximately three hours.
How many people can play together?
You can add up to five people to play in the same private group.
Which clue languages and difficulty levels are available?
Clues are available in Classic, Relaxed, and Spanish formats. You can change the clue setting during the game.
Do I need to use a phone?
Yes. This is a mobile-ticket, app-based activity, and the walking trail is followed through the chosen app.
What happens if the weather is poor?
The experience requires good weather. If it is canceled because of poor weather, you are offered a different date or a full refund.
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